![]() ![]() In the later stages of the game this global bonus from many inns can alone sustain permanent high satisfaction for all characters. ![]() This is because it provides global satisfaction and the power of this cannot be understated. You should build a communal inn wherever you can, to an extent. The learning and market buildings (Blue) are for global XP and commerce income. If you built farmer housing, you should see good population growth, which is tied to peasantry income, and provides a huge modifier. The farming building chain is also very good, at level 5 it is worth 270 base peasantry and 6 food. ![]() The grain storage actually provides a base income, while also providing public order, this deals with some of the population unrest while simultaneously providing another base income to be multiplied by modifiers. Perhaps just leave it there if you want to develop the province into another type of income, however if you plan to do peasantry income you should build all three, they are all very powerful. In any province that has a livestock farm, rice paddy, or farmland, you should build a farmer housing. The agriculture buildings (Green) are for peasantry income, which is very viable as yellow turbans, and also for food. It provides a basic income for both industry and commerce, which is extremely powerful. This may happen often if you have an artisan building for industry purposes or vice versa. The labour housing building is a good building to have if the province ends up being both a commerce and industry province. You should build in accordance to what resources are available in the province. The economic buildings (Purple) are your basic income buildings, along with the communal inn. As such the large amount of base income that YT buildings provide is very effective. The economy in Three Kingdoms is very centered around percentages, and your characters can contribute huge amount of percentages overall, since they aren’t paid large salaries. One of the fundamental differences, is that the yellow turbans have a more powerful set of buildings, and their economy can be built in many different directions. You don’t get to use all the regular legendary characters.Use buildings more effectively, rather than just for economy.More balanced economy, all three income types are very viable.Any generic general can become far stronger than existing legendary han characters.Reasons to Play Yellow Turbans (Pros and Cons) Reasons to Play Yellow Turbans (Pros and Cons). ![]()
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